She
was a very good idea, but very poorly executed. Capcom wasted too much BS on
action and QTE, when they could have developed the characters more, especially
Sherry, Jake, Simmons, and Carla. In My Opinion, Carla could have been an
exquisitely tragic and well-loved villain. Instead, Capcom was lazy with her
background and origin, and especially with her final cut-scene with Ada. Due to
the fact that they left her so vague, it was difficult for a lot of fans to
connect with her on an emotional level, leaving a lot of her half-ass dialogue
to fall upon deaf ears.
-
In My Opinion, the idea of her being an Ada clone wasn’t a bad one. Granted, it’s a bit overused, but it can still be executed well. Capcom pretty much left a big chunk of Carla’s development back in their vault somewhere, maybe Antarctica with Alexia… considering she’s somewhat of an Alexia knock-off. I find that so sad, because like I said, Carla could have been a great villain. They never once explore any in-depth psychological effects she suffered because of what Simmons did to her. Most of Carla’s story has to be learned through files that aren’t even in the game itself, which I find very stupid. What happened to finding all those files in-game, Capcom? Like old-school Resident Evil games. Don’t tell you got effin’ lazy. -_-
-
I would have loved some unlockable scenes with Carla, which I highly doubt RE6 has, that showed a more broken side to Carla, more human, more connectable. Carla will never be an Albert Wesker. Besides, even Wesker had his special moments in RE. Also, I wouldn’t want Carla to embody another Wesker. Be original, please. All villains are a bit insane, and Carla would have been a perfectly broken villain. Her rage and feelings of betrayal could have been so much more. Also, she wasn’t Carla anymore… she was Ada Wong. That kind of mental blow would have been very interesting to explore. Heck, Capcom could have even used Leon to further Carla’s splintered mind. He was confused on her being Ada, anyway; why not have a scene with them talking. I think that would have been interesting, as well as serve the half-ass plot they had going. Character development and plot development, two birds with one stone.
-
In the end, I think Carla was a terrible letdown. She could have been wholly original in the RE game universe, but Capcom was lazy and used previous character arch-types for her. They made her seem like an Alice-clone, which really sucked. Carla could have been so much more. ene
-
Am I the only one that’s thinking the RE fans should get together and write RE6 how it could/should have been?
-
In My Opinion, the idea of her being an Ada clone wasn’t a bad one. Granted, it’s a bit overused, but it can still be executed well. Capcom pretty much left a big chunk of Carla’s development back in their vault somewhere, maybe Antarctica with Alexia… considering she’s somewhat of an Alexia knock-off. I find that so sad, because like I said, Carla could have been a great villain. They never once explore any in-depth psychological effects she suffered because of what Simmons did to her. Most of Carla’s story has to be learned through files that aren’t even in the game itself, which I find very stupid. What happened to finding all those files in-game, Capcom? Like old-school Resident Evil games. Don’t tell you got effin’ lazy. -_-
-
I would have loved some unlockable scenes with Carla, which I highly doubt RE6 has, that showed a more broken side to Carla, more human, more connectable. Carla will never be an Albert Wesker. Besides, even Wesker had his special moments in RE. Also, I wouldn’t want Carla to embody another Wesker. Be original, please. All villains are a bit insane, and Carla would have been a perfectly broken villain. Her rage and feelings of betrayal could have been so much more. Also, she wasn’t Carla anymore… she was Ada Wong. That kind of mental blow would have been very interesting to explore. Heck, Capcom could have even used Leon to further Carla’s splintered mind. He was confused on her being Ada, anyway; why not have a scene with them talking. I think that would have been interesting, as well as serve the half-ass plot they had going. Character development and plot development, two birds with one stone.
-
In the end, I think Carla was a terrible letdown. She could have been wholly original in the RE game universe, but Capcom was lazy and used previous character arch-types for her. They made her seem like an Alice-clone, which really sucked. Carla could have been so much more. ene
-
Am I the only one that’s thinking the RE fans should get together and write RE6 how it could/should have been?
She was a very good idea, but very
poorly executed. Capcom wasted too much BS on action and QTE, when they could
have developed the characters more, especially Sherry, Jake, Simmons, and
Carla. In My Opinion, Carla could have been an exquisitely tragic and well-loved
villain. Instead, Capcom was lazy with her background and origin, and
especially with her final cut-scene with Ada. Due to the fact that they left
her so vague, it was difficult for a lot of fans to connect with her on an
emotional level, leaving a lot of her half-ass dialogue to fall upon deaf ears.
-
In My Opinion, the idea of her being
an Ada clone wasn’t a bad one. Granted, it’s a bit overused, but it can still
be executed well. Capcom pretty much left a big chunk of Carla’s development
back in their vault somewhere, maybe Antarctica with Alexia… considering she’s
somewhat of an Alexia knock-off. I find that so sad, because like I said, Carla
could have been a great villain. They never once explore any in-depth
psychological effects she suffered because of what Simmons did to her. Most of
Carla’s story has to be learned through files that aren’t even in the game
itself, which I find very stupid. What happened to finding all those files
in-game, Capcom? Like old-school Resident Evil games. Don’t tell you got effin’
lazy. -_-
-
I would have loved some unlockable
scenes with Carla, which I highly doubt RE6 has, that showed a more broken side
to Carla, more human, more connectable. Carla will never be an Albert Wesker.
Besides, even Wesker had his special moments in RE. Also, I wouldn’t want Carla
to embody another Wesker. Be original, please. All villains are a bit insane,
and Carla would have been a perfectly broken villain. Her rage and feelings of
betrayal could have been so much more. Also, she wasn’t Carla anymore… she was
Ada Wong. That kind of mental blow would have been very interesting to explore.
Heck, Capcom could have even used Leon to further Carla’s splintered mind. He
was confused on her being Ada, anyway; why not have a scene with them talking.
I think that would have been interesting, as well as serve the half-ass plot
they had going. Character development and plot development, two birds with one
stone.
-
In the end, I think Carla was a
terrible letdown. She could have been wholly original in the RE game universe,
but Capcom was lazy and used previous character arch-types for her. They made
her seem like an Alice-clone, which really sucked. Carla could have been so
much more. ene
-
Am I the only one that’s thinking the
RE fans should get together and write RE6 how it could/should have been?
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