Desember 17, 2013

いくつかのゲームプレイ解説。公式ガイドブックに基づく。 - A Few Gameplay Explanations, Based on The Official Guide Books -

BE WARE TONS OF MISTAKES AND FACTS NOT DETAILS !!!
stuff i figured out while playing the game with my limited jp knowledge

- if time runs out you start new game+ and all items stat boost are carried over quests reset and quest items get deleted

- max str and mag is 5000 (not sure for health yet ) max dmg 999999

- finishing the game on easy or normal unlocks equipment upgrade and all teleport points (EQ upgrade lets sayeach item has an nr 100-200 means can be upgraded 100 or 200 times so if you want to upgrade an item ex to get max STR you end up using 85% of upgrades so then you can only increase other ones 15% o itrems canot be upgrade at maximum in evry way but you can downgrade and them upgrade how you want later considering 5k stat cap later you can chose to increase utility over stat or balance stats)

- skills upgrade(not sure witch day it's unlocked) u need some materials shown on left side down for defense and debuff just the materials upgrading
*star level(master skill) to get star you need an skill to be leveled from 1-5 to have the ATB cost reduced to max; have damage modifier at maximum or drop from day7+ on hard mode(but those drops are simple skill no low atb cost)
*defense & debuff skills lvling 1-5=star level if you leveled it from start you get star level (best way you have an syntetize you what to add hp/str.. get the one from initial level to the other one combine and then upgrade further
*magic & attacks apart from materials you need to cobine same level skill to increase the damage modifier and when it reaches maximum you get some arrows up on right side then using materials you can upgrade then to next level same way til maximum level (some rare skill drop can be upgraded without combining but they reach max lvl 5 if you did not upgrade from from lvl 1 so you need atleast 1 to lvl from 1-4 combine with someting with good stats and lvl to 5 = star lvl
"never sell skills you leveled up from lvl 1 only with those you can achieve maximal level"

- good skills
* 16:00-18:00 any place except boss area that anubis egyptian monster drops heavy stike best mele skill also an good beginer weap got it from my 1st kill i was like wooow
* 04-06 am that insect ruin/ruinaga also some $ (if you are on normal i think you need day 7 to get ruinaga and heavy strike drop)
* firaga 2nd boss zone an room where red dragons spawn (same as above with firaga drop)



- accessories upgrade when you loot the same accessory again some witch can't be upgraded gives money instead of upgrade 2nd time when looted
- some of best accesories
*10atb cost +30% str&magic(upgraded it to +50% stat bonus) Yusunan after you get id card and enter the big statue place go on the right stairs up and there an crack between buildings jump down for the chest behind boxes
* str +% 1st station at begining up on ledder ,mag +% wilderlands trees behind doctor
* atb speed like 15 dead dunes near 3rd quest tomb stop tornado 4 gp chest
* ultimate atb speed 75* 100 2nd time dead dunes from station up to tomb 2 times for me rift open crazy fight save before if you die rift gone
* each final mob(last moneter,pink colored,chaos) gives usualy an accesory 1 of them not sure witch gave me +15% str and strenght eater( displeas haste faith brave from mobs)

- having ff13 and ff13-2 save (even fresh ones) unlocks 2 best costumes for endgame(100% atb on start +20 atb and all 4 skills empty) (the save were from english vers so worked on jp version)

- farming an monster after some kills it spawns an pink version of the same monster(then til new game + the same monster won't appear), it dopes skills with +1 lvl increase bonus and items are better and after the fight is over it drops an item on the ground, 3 best start game farms are
*behemoth( wilder lands the one who stands on 2 legs after 50% hp) gives an +900 +900 sword (attack him at the same time he attack you for easy knock down)
*dryad(that flying green monster who spawns others mobs and casts aero) in that maze of roads in the forest(wildlands) drops one of best ring +20% damage from distance best for mage
*Sukatene(that dancing bird) in Yusunan the festival city where the area with sand is gives ultimate fighter ring +20% damage to close attacks


- !!!! money farming Dead Dunes in the rocky desert area on the hill you find an blue cross further near tomb right side up the hill an tornado and an cactuar with an flower on head there put the blue cross in the tablet fight cactuar and ferther in that corridor (i was at 8 am there) 90% chance to spawn an cactuar easy kill with fire and for me on hard mode before day 7 it always gave 15k gill and skill upgrade item for +5 skill and last one gives an pendant witch increases base dmg +10 good for future flower cactuar fight becouse he recives only 1 dmg!!!

- game days difference ( never played on easy only normal and hard ) after day 7 all bosses and monsters are harder monsters drop like 50% more gold the skill +1 lvl so if it doped an +1 skill it will drop and +2 on hard drops + 3-4-5(star from pink chaos version) hard mode also gives more money and not sure but i think upgrade and skill upgrade for high lvl only drops in hard mode
all 5 main quests can be completed in 3 days as i did on my 2nd play trough

-my kick *** skill setup RIPed the bosses on hard mode all except last one not there yet
1st heavy guard, deprotect, deshel, heavy strike (STR)
2nd firaga, regen guard, blizara+aeorathat skill, e.. something all 4 ele atks (mag+24% KO spear)
3rd blizara, regen guard, ruin, ruinaga (mag)

!!!!!quick walktrought no spoil!!!!
1st main quest Ruserio (1st city) - talk to all people there you get 1st quest completed in same place at 0:00 some group of cultist apear on the road from weapon shop same place then right and telephone cabin there after you kill cultists go there, after 6 am in 4 spots in town some purple glyps apear on wall 3 are aviable durning any time after 6 (1 some l shape place near 1st train station 2nd near 2nd train station 3rd rectangle(cut in half) map space 4rth after 0:00 the place further from blacksmith or skill upgrasde, back to telephone cabin add code further the door some cultists then back to where 4th code was, further wooden door talk to cultist open it further last boss

2nd main quest Yusunan (festival city) look on map go to blue quest point in front of door going right side close to the stairs some weird musician with party hat for 2k talk with him buy ticket look on map go to quest point 18:00 must be there or wait there option from npc, further miniboss id card on the ground in nearby area back to the 1st place near door with id card equipment there some npc then some festival dude asks for 10 fireworks with have time requirement you can take them before the time expires but not after 1 of them is drunk talk to chocolino costume girl nearby when you have 10 back to the firework dude near statue then up stairs talk to tha guy go to coliseium special fight at 1am (not sure) get costume back to him wear the costume as active wear at 3 am or wait there npc option, final urther go go go boss over.

3rd main quest Dead dunes - look at map go to quest spot inside building right tunnel quest back to where tornado was at beginning area an fight, back to where the guy was in thecity in that tunel quest option go to quest spot or go to 3 tombs (must have 3 blue corss to open the doors )
1 rochy area straight ahead toomb = 1 quest item need blue cross to open the door
2 further from 1st tomb where big falce from last games the big spiky ball tomb 2nd quest item cross to open door needed
3 from the city on the map up to the right 3rd tomb 3rd quest item
main quest look on map go there with **** dungeon 3 rooms where you use those 3 items from tombs ( also ton of blue corsses there) use those 3 there key open final door boss over

4rth main quest Wildlands - further from train station neary hay stack doctor talk look at map fight back to him talk to npc there medicine feed it to bird (hard part some quest to get medicine for bird) medicine required to heal it and then to make it glide to go to final area
*same camp some npc give medicine
*sara starts an quest look her father maze tunnel in forest her father back to sara plant the medicine in 6 h medicine
* up hil sheep farm talk to npc get the sheep back to him scare them and guide them to him = medicine ., later again to him riding the bird an girl with chase the sheep away fid them with bird chase them back to him = medicine
* rochy area an camp there some igrl needs flowers and something else i had them all when i talked to her = medicine bird shod glide (if not in the road maze in forest an camp quest there = medicine) rochy area road to final area
in !!rocky area there main quest 5!! go to final area up the fill glide (when you leave the bird go back an bit at the last place you glided accesory item drop bost but no gill) final area boss over

*5th main quest widerlands rochy area glide with chockobo crashed ship npc ask to get souls
1 soul = coliseum 1-3 am
2nd soul cactuar with flower (check money making tip up)
3rd soul dead dunes cocolino girl near station i had the quest items from dead dunes not sure where i found them, i think glowing stuff from 3 tomb with quest item, anyway loot everything you see in zone
4rth (hardest can skip where to get it 1st and how to get it best way,) wilderlands maze roads area from 19-7am mog vilage quest there fiht some driads get item ruserio 2nd train station road to right some park then an piliars place an wizard had npc(he also gives $ for rifts fragments from chaos spots) quest finish it then he asks for item from mog vilage = last soul
back to crashed ship
THE END

*wait for days to run out on last day ruserio go to cathedral bam bam---- then room with 5 doors 4 trail = upgrade of the 1st shield and weap to ultimate shield and weap makes last boss easier, 5th door last boss(bam bam on 4th form make sure you have full GP or you know hat you are doing he takes like 1% dmg til you KO him so spels spels 25 atb cost fire works well over clock over clock overclock overclock bam bam KO then game over and new game +

LINK i found out while trying to translate the kanji from items when i was on hard mode ( will put links trough Google translate) those are from JP wiki alot of stuff there.

November 23, 2013

GUYS I WISH I COULD DATE!

I'm a Gay Guy, and this is my list of The Guy I Wish I Could Date!
私はゲイの男だ、これは私が日付たかっ男性の私のリストです!10男性が存在する
  1. Taylor Lautner
  2. Liam Hemsworth
  3. Cody Cummings
  4. Rod Daily
  5. Channing Tatum
  6. Tomas Brand
  7. Alex Meraz
  8. Jensen Ackles
  9. Kellan Lutz
  10. Jake Gyllenhaal
Well Thats it. I hope you like it!
まあ、それはそれは私のリストです。私はあなたがそれを好きになるでしょうね!

Oktober 21, 2013

How to change romance in Mass Effect 3

Ok, just went about doing this. Used the table from http://pastebin.com/raw.php?i=zv8mxcxs and took a look at a few saves (was changing from Miranda to Ashley).

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I HAVE NOT THOROUGHLY TESTED THIS - so far it's appears to be working for me (ME3's importer is showing the new/modified romance), but I literally just finished doing this so there might be a hiccup of sorts I run into later. YMMV.

BACK UP YOUR EXISTING SAVES FIRST!!!
EVEN IF EVERYTHING APPEARS TO WORK, THERE'S ALWAYS THE POSSIBILITY SOMETHING WAS MISSED WHICH COULD CRASH A DLC IN THE FUTURE OR SOMETHING.

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Start by going to the Raw tab, then Plot, ME2 Plot Table, BoolVariables. Click the (...) that shows up.

Here are the relevant ME2 entries:
5209 = MirandaRomanced (set to true to romance, otherwise set to false)
5208 = JackRomanced (set to true to romance, otherwise set to false)
3926 = TaliRomanced (set to true to romance, otherwise set to false)
3892 = JacobRomanced ((set to true to romance, otherwise set to false)
5206 = ThaneRomanced (set to true to romance, otherwise set to false)
5207 = GarrusRomanced ((set to true to romance, otherwise set to false)

So as an example, if you WERE in an ME2 romance with Tali and wanted to change it to Jack, you would change 3926 to FALSE and change 5208 to TRUE.

Liara is more tricky by the looks of things (lair of the shadow broker stuff). To turn her romance on according to the pastebin table, you'd have to set all the following to true:
6927,6931,6815,7051,7035,7151 AND you'd have to enable her ME1 romance flag (14169). Then to make Liarra even more complicated, you'd have to set the following ME1 flags to false:
14281,13960

Basically if you're mucking with Liarra, I'd assume it would be quickest to try using the GUI to change all her ME1 stuff, and then just worry about the 4-digit entries for ME2.

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But not done yet! DID YOU BREAK ANY HEARTS?

3304 = MirandaBreakup (set to true to break up, false otherwise)
3270 = JackBreakup (set to true to break up, false otherwise)
3307 = TaliBreakup (set to true to break up, false otherwise)
3472 = JacobBreakup (set to true to break up, false otherwise)
3310 = ThaneBreakup (set to true to break up, false otherwise)
3660 = GarrusBreakup (set to true to break up, false otherwise)

Remember, if you previously broke up with somebody (who you're now modding to be in a romance with), you'll want to change their break-up to false. I didn't have break-ups but I checked this section anyway to be sure.

I don't know if one exists for Liara (there's a "lets be friends" dialogue in ME2's shadow broker if i remember right but don't know if it counts as a breakup).

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STILL NOT DONE!

Finally, you have to adjust what I assume is either your relationship level, or the depth to which you pursued your conversations.

You will find this in the INT section of the editor, basically:
Raw tab, then Plot, ME2 Plot Table, IntVariables

266 = Miranda (5 for romancing, details below)
213 = Jack (5 for romancing, details below)
272 = Tali (5 for romancing, details below)
267 = Jacob (5 for romancing, details below)
271 = Thane (5 for romancing, details below)
270 = Garrus (5 for romancing, details below)

As to the value,
5 = Romancing
6 = Break-up (according to the table, though this is inconsistant)
1,2,3,4 = ???

As an example, if you WERE romancing Tali and want to change it to Jack, you would change 272 (to something OTHER than 5... changing to 6 is probably a safe bet) and change 213 (to 5 to enable Jacks romance).

A few details here.... checked my own saves as well as some others. Numbers are very inconsistent, except that ROMANCING = 5. My own saves generally have non-romanced characters at either 4 or 6. I don't think 6 is limited to breakups, because both Garrus and Thane (same-sex) companions are at 6 and obviously since I couldn't romance them anyway, I couldn't have broken up with them.

Looking at other saves, it was very common to find lower numbers on non-romanced companions (1-3). My gut feeling is that the number has to do with how far your conversations with them went or something similar, with the exception being that 5 is reserved for who you're romancing.

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FOR GOOD MEASURE

Under Raw / Other / Streaming, click the dots (...)

You *might* have entries here called stuff like:

stream_cabinKelly = False
stream_cabinTali = False
stream_cabinMiranda = True
...etc

I'm assuming this is the trigger for whether you get "naughty-time" with the person you romanced right before the suicide mission (in the above case, with Miranda). I highly doubt that ME3 looks at or cares about this since it's in the StreamingState section (kinda a temp section of sorts I think), but you might want to make changes here before importing anyway as a precaution.

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UNKNOWNS/NOTES

The pastebin table (linked at the top) mentions "PlotCond" as well, which I'm assuming are plot conditions. I have no idea where these are found, or how to edit them, or if it matters. Not using these didn't appear to cause me any problems so far, but YMMV. If anyone can shed light, feel free to do so.

It's possible you can skip one of the pieces I mentioned. If you find anything redundant or un-necessary, mention it to save others some time.

When you IMPORT your save into ME3, it does list who you romanced in ME1 and ME2 when you've selected the import save (also mentions if you did not romance anyone). Verify that it looks correct.

If you killed somebody during the course of ME2 whom you now want to romance, be sure to make them alive. The editor has checkboxes under Plot/Henchmen/Flags which should make it easy, but if have problems, consult the pastebin table linked at the top.

If you... say... originally killed Ashley on Virmire and are now trying to romance her, keep in mind you'll have to make appropriate changes in the ME1 section as well, to get her alive, kill Kaiden instead, turn off your original romance and get your ME1 romance moving. It looks like all of these can be done within the editor's GUI, but you have to make edits in 3 areas (check both ME1 tabs under the Values and Flags sections). Look carefully through each option so that you don't miss something you need to turn on/off.

Remember to "turn off" other existing romances. If ME3 thinks you're romancing 2 people at the same time I don't know what might happen.

Juni 14, 2013

Boku No Taiyou - Indonesian Translation (僕の太陽ない - インドネシア語翻訳)




Sekarang kau lah..
Sang matahri ku

Jari telunjuk di angkat dan arahkan menunjuk ke langit
Awan yang putih dan perasaan yang sedang sedih
Walaupun terasa bingung
Apa boleh buat
Pergilah dengan ceria

Siapapun pasti punya satu hal yang tidak menyenangkan
Melihat ke bawah sambil murung itu
Tak boleh
Semalam inti hatiku
Berubah jadi cerah
Terus melihat ke atas

Jikalau Kau berkata sambil menangis sendirian
Di suatu tempat di dunia ini
Pasti akan ku cari dirimu
Rasa sayang adalah petunjuk

Matahari selalu terus melihat mimpi
Diselamanya dari cakrawala yang jauh
Cahaya yang menyilaukan adalah energi
Sekarang Kau lah sang matahariku

Jangan menyendiri ketakutan dalam kegelapan malam
Aku akan selalu berada di samping dirimu
Walau seluruh dunia berubah menjadi musuh
Ku tetap di pihakmu

Karenanya
Lupakanlah semua hal yang menyedihkan
Tertawa seperti tiada apapun
Kamu tidak pernah sendirian
Pasti ada yang menanti fajar

Matahari selalu terus melihat mimpi
Langit yang di udara
Kau menyerah sekarang
Walau kadang hujan juga pasti akan turun
Jangan menangis Hai matahariku

Matahari selalu terus melihat mimpi
Walaupun di sembunyikan oleh awan hujan
Ingatlah ada orang yang sedang menantimu
Hanya engkaulah Sang matahariku

Hanya Kamulah
Sang matahariku

Jangan kau kalah
Sang Matahariku

Februari 19, 2013

What WE Think about Resident Evil 6



Jake's campaign was just about perfect. The stages were amazing and his boss battles were epic. His final boss was also the most satisfying. The chemistry between Sherry and Jake is also what makes them the best partner duo. The only things I didn't really like were the J'avo and Chapter 3. Chapter 3 just felt like it didn't belong. Jake's campaign had the most incredible cutscenes. Like the house on the mountain and Leon and Sherry.



Chris's campaign was absolutely epic as well. Chris as a ***** was awesome. He was so hotheaded. I thought all of the stages were relevant. The final boss was good, but not as good as the Ustanak. The camo snake was a really cool fight, especially when using surround sound. I had almost no ammo so it was an incredible fight. Funny, I think throughout all three campaigns, I had the least amount of ammo in Chris's. I felt like Chris's was paced the best. The underwater facility was easily the best chapter. Which is a big reason why Jake and Chris are tied for the best. Jake vs Chris was easily the best cutscene in the entire game. However, Piers launching the escape pod for Chris was such a good cutscene. Piers would have made a great Chris Redfield.



Leon's was not bad by any means. I just expected everything that his campaign had to offer(zombies, creepiest setting, etc). I expected Leon's to be the best while Chris's and Jake's to be just okay. That's why Chris and Jake beat Leon's because they completely surprised me by how good they were. Leon's final was really a chore. We didn't need to fight Simmons that many times. He morphed into a chimera, a T-red, and then a fly. Why the hell is his final form a fly? The enemies were the best in Leon's campaign though. Zombies easily win over the J'avo.

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The only thing I didn't like was how they made Chris into an alcoholic, amde him take alot of beatings and fail so many times on his missions. Made it seem like he couldn't have a chance to save anyone as if to make Chris hated on or look bad. I like the fact that he was the most realistic of all the campaigns. He had that never give up, soldier attitude and kept going foward, the only one who seemed human with natural strength, no DBZ or superhero ablities, but it felt like they were trying to treat him like shit.



Leon felt like he was becoming a Super Saiyan or Spiderman throughout his campagin, was a little annoying how they made him so flawless and invincible, as if he couln't be touched. And was the main one to go up against Simmons, but over all it was alright. They gave him to much of a bright sunny happy ending and Chris a more sad, depressed ending but oh well.



Jake's supposed to have powers like Wesker, which shows but he was getting captured over and over again, kind of annoying as well and being chased by the same boss throughout the different, segmants but overall was decent.

CLICK

Januari 20, 2013

What I Think About Carla Radames.


She was a very good idea, but very poorly executed. Capcom wasted too much BS on action and QTE, when they could have developed the characters more, especially Sherry, Jake, Simmons, and Carla. In My Opinion, Carla could have been an exquisitely tragic and well-loved villain. Instead, Capcom was lazy with her background and origin, and especially with her final cut-scene with Ada. Due to the fact that they left her so vague, it was difficult for a lot of fans to connect with her on an emotional level, leaving a lot of her half-ass dialogue to fall upon deaf ears.

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In My Opinion, the idea of her being an Ada clone wasn’t a bad one. Granted, it’s a bit overused, but it can still be executed well. Capcom pretty much left a big chunk of Carla’s development back in their vault somewhere, maybe Antarctica with Alexia… considering she’s somewhat of an Alexia knock-off. I find that so sad, because like I said, Carla could have been a great villain. They never once explore any in-depth psychological effects she suffered because of what Simmons did to her. Most of Carla’s story has to be learned through files that aren’t even in the game itself, which I find very stupid. What happened to finding all those files in-game, Capcom? Like old-school Resident Evil games. Don’t tell you got effin’ lazy. -_-

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I would have loved some unlockable scenes with Carla, which I highly doubt RE6 has, that showed a more broken side to Carla, more human, more connectable. Carla will never be an Albert Wesker. Besides, even Wesker had his special moments in RE. Also, I wouldn’t want Carla to embody another Wesker. Be original, please. All villains are a bit insane, and Carla would have been a perfectly broken villain. Her rage and feelings of betrayal could have been so much more. Also, she wasn’t Carla anymore… she was Ada Wong. That kind of mental blow would have been very interesting to explore. Heck, Capcom could have even used Leon to further Carla’s splintered mind. He was confused on her being Ada, anyway; why not have a scene with them talking. I think that would have been interesting, as well as serve the half-ass plot they had going. Character development and plot development, two birds with one stone.

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In the end, I think Carla was a terrible letdown. She could have been wholly original in the RE game universe, but Capcom was lazy and used previous character arch-types for her. They made her seem like an Alice-clone, which really sucked. Carla could have been so much more. ene

-

Am I the only one that’s thinking the RE fans should get together and write RE6 how it could/should have been?
She was a very good idea, but very poorly executed. Capcom wasted too much BS on action and QTE, when they could have developed the characters more, especially Sherry, Jake, Simmons, and Carla. In My Opinion, Carla could have been an exquisitely tragic and well-loved villain. Instead, Capcom was lazy with her background and origin, and especially with her final cut-scene with Ada. Due to the fact that they left her so vague, it was difficult for a lot of fans to connect with her on an emotional level, leaving a lot of her half-ass dialogue to fall upon deaf ears.

-

In My Opinion, the idea of her being an Ada clone wasn’t a bad one. Granted, it’s a bit overused, but it can still be executed well. Capcom pretty much left a big chunk of Carla’s development back in their vault somewhere, maybe Antarctica with Alexia… considering she’s somewhat of an Alexia knock-off. I find that so sad, because like I said, Carla could have been a great villain. They never once explore any in-depth psychological effects she suffered because of what Simmons did to her. Most of Carla’s story has to be learned through files that aren’t even in the game itself, which I find very stupid. What happened to finding all those files in-game, Capcom? Like old-school Resident Evil games. Don’t tell you got effin’ lazy. -_-

-

I would have loved some unlockable scenes with Carla, which I highly doubt RE6 has, that showed a more broken side to Carla, more human, more connectable. Carla will never be an Albert Wesker. Besides, even Wesker had his special moments in RE. Also, I wouldn’t want Carla to embody another Wesker. Be original, please. All villains are a bit insane, and Carla would have been a perfectly broken villain. Her rage and feelings of betrayal could have been so much more. Also, she wasn’t Carla anymore… she was Ada Wong. That kind of mental blow would have been very interesting to explore. Heck, Capcom could have even used Leon to further Carla’s splintered mind. He was confused on her being Ada, anyway; why not have a scene with them talking. I think that would have been interesting, as well as serve the half-ass plot they had going. Character development and plot development, two birds with one stone.

-

In the end, I think Carla was a terrible letdown. She could have been wholly original in the RE game universe, but Capcom was lazy and used previous character arch-types for her. They made her seem like an Alice-clone, which really sucked. Carla could have been so much more. ene

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Am I the only one that’s thinking the RE fans should get together and write RE6 how it could/should have been?

Januari 13, 2013

Link Collection.

RESIDENT EVIL VI - SHERRY BIRKINS CAMPAIGN (NORMAL)/ALTERNATE WALKTHROUGH
RESIDENT EVIL VI - PIERS NIVANS CAMPAIGN (NORMAL)/ ALtERNATE WALKTHROUGH
RESIDENT EVIL VI - ADA WONG (NORMAL)
RESIDENT EVIL VI - ADA WONG (BY HDPLAY/MilanRE)
ADA WONG BY HSYPERSAKURA
RESIDENT EVIL VI - LEON KENNEDY (NORMAL) / ALTERNATE
MASS EFFECT 2 (INSANITY)
MASS EFFECT 3 (NORMAL)

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DmC : Devil May Cry (Jan/15/2012) Heee

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THINGS WITH COMMENTARY (BY THERADBRAD™)
RESIDENT EVIL VI (SUNSHINE & CITY LIGHTS)
RESIDENT EVIL : ORC
ASSASSIN'S CREED 3 (HERE)
PORTAL 2 (HERE)
SLEEPING DOGS 2
DEAD ISLAND (NORMAL)
FARCRY 3
HEAVY RAIN
TOMB RAIDER (2013)

SHINE BRIGHT LIKE A DIAMOND - LOVING HIS WAS RED!



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